Based on the recent research literature in the area of early child development,
the hypotheses for the Flintoclass curriculum design are derived to ensure the
experiential learning principles are tailored for today’s children.
A wide variety of themes are explored by a team of early educators, pedagogy experts,
and child psychologists to identify concepts that are relevant to the child’s immediate environment.
A highly-creative think tank of toy designers, early curriculum designers, play therapists, and pedagogy
experts come up with fresh ideas to stimulate thinking and promote kinesthetic learning among children.
Flintoclass is pivoted around experiential learning. Preliminary
versions of learning products are developed for each activity in the curriculum.
Each product goes through several iterations before it gets approved for evoking curiosity, enabling thinking, and fostering child development besides focusing on one or more key learning skills.
Design experts review each product for aesthetics, form, and function from the perspective of early learning. Pedagogy experts and developmental psychologists assess the design for elements of play and the kinesthetic approach to child development.
A 3-way review from toy designers, pedagogy experts, and child psychologists
lead to further refinement in designing the hands-on exploratory learning products for the Flintoclass curriculum.
A full-stack curriculum is put into effect where children learn the concepts through play. Early educators are provided with the necessary learning aids to implement the program.
The prototypes are evaluated in stimulating learning environments with children. Based on the observation
of children engaging with the learning products, further review suggestions are made.